berrybyte is restarting from the ground up.
The branding is new. The site is new. The platform behind it is new. More important, the feeling is new: pick a game, hit start, play in seconds.
This is berrybyte v2, a complete rebuild of how we sell, create, run, and explain game servers.


A new look for a new platform
We changed the brand because the product changed. v1 looked like a hosting company with a game server tab. v2 is built around games from the first click, so the site needed to feel faster, warmer, and more playful.
The new visual system is still berrybyte: pink, soft shapes, chunky game energy, and a little bit of weirdness. We cleaned up the logo, rebuilt the site around stronger pages, and gave ourselves room for better launch art, product banners, and game-specific moments.

Why we rebuilt
The old berrybyte did a lot right. It helped people play together, offered game servers, VPS, and dedicated hosting, and covered about 20 games. It also grew into a tangle.
Billing lived in one place. The control panel lived somewhere else. The marketing site was another thing again. Behind the scenes, that meant three separate systems trying to behave like one company.
We considered stitching those pieces together. We chose a full rebuild because the product we wanted needed one spine. Buying, billing, managing, support, saves, modpacks, and tools all had to speak the same language -- but it was an ambitious project.
The first line of code was written on June 29, 2025. Since then, we have spent about 13 months building and engineering a unified in-house platform around one account and one dashboard, built from the ground up by our team. It's berrybyte software. And it's finally ready to see the world today.
If you want the technical story behind the rebuild, read our new engineering blog at berrybyte.engineering.

Servers from one button
The first thing we wanted to remove was waiting.
Before, creating a server meant moving through three places. You picked a plan on berrybyte.net, paid on billing.berrybyte.net, then got an email telling you how to sign in at game.berrybyte. Each place had a different account, so the first few minutes felt split across tabs and inboxes.
When you click Start server, checkout creates your server and sends you straight to its page in the platform. The install starts there, and the dashboard streams live progress as the server moves through setup, install, and online states.
The purchase flow and the panel now feel like one motion:
- Choose a game.
- Pick the server that fits.
- Click Start server.
- Land on the server dashboard.
We designed the flow around one decision. If you already picked the game and the server, the platform should carry you into the place where that server lives.
Your server is live in seconds.

One-click everything
Running a server should be easy to start and powerful when you need it. You should be able to get your friends playing without learning a pile of config files, then have the controls, files, logs, backups, and console ready when your community grows.
Minecraft is the clearest example. Our integrated modpack searcher lets you search 21,000+ modpacks across Modrinth, CurseForge, and FTB, then install one in a click. It handles the loader, game version, and memory requirements so you can spend less time matching dependencies and more time picking a world.

Other games need a different kind of help. Palworld has a built-in settings editor for the choices server owners change most, like capture rates, damage, hunger, stamina, and world speed. It turns the useful parts of server configuration into clear controls while leaving the full server tools there for people who want them.

Server Saves
Server Saves are the feature that made v2 feel like a new kind of host.
Usually, your world is tied to one server. Cancel that server, change the game, or swap modpacks, and the world can become part of the mess.
We picked a different model: your world lives in your account.
A Save can sit apart from the active server. You can switch games, change modpacks, swap loaders, buy a new server from a save, rename saves, download them, and browse a global saves library. Before risky actions like modpack changes, wipes, or cancellation, the platform creates a save so the world has a place to come back from.
The point is simple: keep the world, change the server around it.

More games, tuned per game
v2 launches with 20+ games, expanding the catalog, and the extra work goes deeper than adding tiles to a grid.
We want each game to start with choices that make sense for that game. CS2 can be Competitive, Retake, Surf, 1v1, or Practice. Garry's Mod can be Sandbox, DarkRP, TTT, or Prop Hunt. FiveM can start from ESX or QBCore. Terraria can be Vanilla, TShock, or tModLoader.
v2 also starts on a new high-performance hardware fleet with the same powerful game DDoS protection. We picked partners that make it easier for us to scale, restock faster, and support bigger new game launches. We are starting with EU Central, US West, and US East, and the new platform makes it easier to move servers between regions as your community changes.

Free tools and public notes
We also made a set of free tools, because some of the best parts of hosting should be useful before you buy anything.
Live today:
Coming next: Server Status Checker, Banner Maker, Skin Viewer, and UUID Lookup.
We also started writing in public. The new engineering blog at berrybyte.engineering is where we publish technical deep dives, and the public changelog tracks Web, Hosting, and App updates. We want the product to move quickly, and we want that movement to be visible.

What is changing from here
The biggest change is focus.
berrybyte v1 tried to be Game Servers, VPS, and Dedicated. v2 is our bet on game servers. Existing VPS customers keep running, and new VPS orders are closed while we put our energy into the product we know we can make special.
Existing legacy services keep running on the old panels and hardware. We are not offering direct migrations into Marion right now. If you want to move over, you can buy a new server on Marion and we can try to migrate the server data for you.
Some edges still need sanding. We are going to work directly with gamers and server owners to shape the UI into something that feels simple and intuitive without giving up the functionality people rely on. Our goal is for every game to feel like berrybyte was built specifically for that game.
Focus means quality. There is a lot more to come, and we are going to build in public much more from here. Expect more updates in the changelog, more technical writing on berrybyte.engineering, and more chances to tell us what would make your server easier to run.
Start with game servers, browse modpacks, try the free tools, or join the Discord. We built v2 because game servers should feel less like infrastructure and more like a place your friends can reach.
